Sunday, November 30, 2008

Tomb Raider Underworld-4


Finally, after solving another puzzle Lara had to make it through a timed section on a motorbike with very fat wheels. Apparently there’s also something very cool about this which we haven’t been told about so expect another update when I get it.

Tomb Raider Underworld-3


Throughout, Lara looks more fluid than before and that’s because for the first time they motion-captured a gymnast. Would have liked to have had that job. They have also concentrated on her facial features more, showing off anger when she fights and even the odd smirk. Something’s funny, she just won’t tell us what it is.
We were then treated to a puzzle where Lara had to smash a stone floor, and luckily, there was a big stone block on a pillar above. Thanks to a new physics system, Lara could send out a grapple hook past the object, then move round to use the wire to push the block off the ledge and smash the floor. Again, we’ve seen it in other games but never through the eyes of Miss Croft.

Tomb Raider Underworld-2


She then spots black panthers fighting enemy guards. This again is new AI similar to what we’ve seen in Bioshock, where AI characters will fight each other and you, creating a more dynamic world. She then bounced about targeting two panthers at once, so there’s a new dual targeting system in there too.
Next was the problem of getting high enough to climb about. Luckily, Lara can now pick up weapons such as big sticks and insert them into holes to make new vertical paths to ascend those dizzy heights she loves falling from so often.

Tomb Raider Underworld-1


A couple of weeks ago I got an exclusive playtest of Tomb Raider Underworld and got to speak to some of the team behind the game. Since then it’s been embargoed but now I can give you all the juicy info. So let me tell you what I saw.
Running on an Xbox 360 with a very decent framerate, the game opened with a usual shot of Lara’s behind looking over a temple as clouds swept across the sky with dismal rain falling from the skies. So weather effects are a new feature and even clouds cast shadows across the sky. Lara can even get muddy as she rolls over the ground and the rain slowly washes it off. Some people alone in their bedrooms may like to roll around a lot! – just for fun.

TombRaiderBOARD now boasting Underworld looks!


You might have noticed that things look slightly different from the last time you were here. Today we set as default our new forum skin, based on the upcoming Tomb Raider: Underworld game. We still have a few minor tweaks to consider this a complete job, but since it’s fully functional and quite a few members were already using it, we decided to make it our default skin.

Friday, November 28, 2008

Far Cry 2 Impressions.


Far Cry 2 adds a further touch of realism by having vehicles break down on you, which means you have to get out and fiddle with the engine. Weapons will also jam in the heat of battle and eventually explode in your hands, which means you're better off buying new weapons before each mission as old or enemy weapons will be rusty and unreliable. Getting down to the last bar of health also means you quickly have to find some cover to pull the bullet out or put your arm back in your socket (because we all know that removing a bullet or using a syringe will magically cure all wounds!). All this is cool for the first time but can get a little tiresome when you have to climb out of your jeep in the middle of nowhere for the 300th time, but it at least makes the game a little more exciting. Furthermore, even though it's supposed to be realistic the act of doing all these doesn't feel that real, especially when a gun is rusting after 10 minutes of use.

Far Cry 2 Impressions.


I've been playing Far Cry 2 most of the weekend and today (it came out on Friday) and I'm kind of on the fence in regards to my impressions of it. It's not that it's a bad game, it's just that there's plenty of minor annoyances that bring it down. I'm still enjoying playing it, but I can't seem to get around the fact that it seems a little too repetitive and may be better if it's played in short bursts